/** * @file iofactory.cc * @brief Implementation of the IOFactory class. * @author Andreas Aardal Hanssen * @date 2002, 2003 */ #include "iofactory.h" #include "iodevice.h" using namespace Binc; IOFactory::IOFactory() {} IOFactory::~IOFactory() {} IOFactory &IOFactory::getInstance() { static IOFactory ioFactory; return ioFactory; } void IOFactory::addDevice(IODevice *dev) { IODevice *ioDevice = IOFactory::getInstance().devices[dev->service()]; // FIXME: Delete correct object. Now, only IODevice's destructor is // called, and only IODevice's memory is freed. if (ioDevice) delete ioDevice; IOFactory::getInstance().devices[dev->service()] = dev; } IODevice &IOFactory::getClient() { static IODevice nulDevice; IOFactory &ioFactory = IOFactory::getInstance(); if (ioFactory.devices.find("client") != ioFactory.devices.end()) return *ioFactory.devices["client"]; return nulDevice; } IODevice &IOFactory::getLogger() { static IODevice nulDevice; IOFactory &ioFactory = IOFactory::getInstance(); if (ioFactory.devices.find("log") != ioFactory.devices.end()) return *ioFactory.devices["log"]; return nulDevice; }