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/**
 * @file iofactory.cc
 * @brief Implementation of the IOFactory class.
 * @author Andreas Aardal Hanssen
 * @date 2002, 2003
 */

#include "iofactory.h"

#include "iodevice.h"

using namespace Binc;

IOFactory::IOFactory() {}

IOFactory::~IOFactory() {}

IOFactory &IOFactory::getInstance()
{
  static IOFactory ioFactory;
  return ioFactory;
}

void IOFactory::addDevice(IODevice *dev)
{
  IODevice *ioDevice = IOFactory::getInstance().devices[dev->service()];

  // FIXME: Delete correct object. Now, only IODevice's destructor is
  // called, and only IODevice's memory is freed.
  if (ioDevice) delete ioDevice;

  IOFactory::getInstance().devices[dev->service()] = dev;
}

IODevice &IOFactory::getClient()
{
  static IODevice nulDevice;

  IOFactory &ioFactory = IOFactory::getInstance();

  if (ioFactory.devices.find("client") != ioFactory.devices.end())
    return *ioFactory.devices["client"];

  return nulDevice;
}

IODevice &IOFactory::getLogger()
{
  static IODevice nulDevice;

  IOFactory &ioFactory = IOFactory::getInstance();

  if (ioFactory.devices.find("log") != ioFactory.devices.end())
    return *ioFactory.devices["log"];
  return nulDevice;
}