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/**
* @file iofactory.cc
* @brief Implementation of the IOFactory class.
* @author Andreas Aardal Hanssen
* @date 2002, 2003
*/
#include "iofactory.h"
#include "iodevice.h"
using namespace Binc;
IOFactory::IOFactory() {}
IOFactory::~IOFactory() {}
IOFactory &IOFactory::getInstance()
{
static IOFactory ioFactory;
return ioFactory;
}
void IOFactory::addDevice(IODevice *dev)
{
IODevice *ioDevice = IOFactory::getInstance().devices[dev->service()];
// FIXME: Delete correct object. Now, only IODevice's destructor is
// called, and only IODevice's memory is freed.
if (ioDevice) delete ioDevice;
IOFactory::getInstance().devices[dev->service()] = dev;
}
IODevice &IOFactory::getClient()
{
static IODevice nulDevice;
IOFactory &ioFactory = IOFactory::getInstance();
if (ioFactory.devices.find("client") != ioFactory.devices.end())
return *ioFactory.devices["client"];
return nulDevice;
}
IODevice &IOFactory::getLogger()
{
static IODevice nulDevice;
IOFactory &ioFactory = IOFactory::getInstance();
if (ioFactory.devices.find("log") != ioFactory.devices.end())
return *ioFactory.devices["log"];
return nulDevice;
}
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