#include #include "taia.h" #include "uint_t.h" #include "dnsresolv.h" /** @file dns_random.c @author djb @source ucspi-tcp @brief random use of DNS resolvers given their IP */ static uint32 seed[32]; static uint32 in[12]; static uint32 out[8]; static int outleft = 0; #define ROTATE(x,b) (((x) << (b)) | ((x) >> (32 - (b)))) #define MUSH(i,b) x = t[i] += (((x ^ seed[i]) + sum) ^ ROTATE(x,b)); static void surf(void) { uint32 t[12]; uint32 x; uint32 sum = 0; int r; int i; int loop; for (i = 0; i < 12; ++i) t[i] = in[i] ^ seed[12 + i]; for (i = 0; i < 8; ++i) out[i] = seed[24 + i]; x = t[11]; for (loop = 0; loop < 2; ++loop) { for (r = 0; r < 16; ++r) { sum += 0x9e3779b9; MUSH(0,5) MUSH(1,7) MUSH(2,9) MUSH(3,13) MUSH(4,5) MUSH(5,7) MUSH(6,9) MUSH(7,13) MUSH(8,5) MUSH(9,7) MUSH(10,9) MUSH(11,13) } for (i = 0; i < 8; ++i) out[i] ^= t[i + 4]; } } void dns_random_init(const char data[128]) { int i; struct taia t; char tpack[16]; for (i = 0; i < 32; ++i) uint32_unpack((char *)data + 4 * i,seed + i); taia_now(&t); taia_pack(tpack,&t); for (i = 0; i < 4; ++i) uint32_unpack(tpack + 4 * i,in + 4 + i); in[8] = getpid(); in[9] = getppid(); /* more space in 10 and 11, but this is probably enough */ } unsigned int dns_random(unsigned int n) { if (!n) return 0; if (!outleft) { if (!++in[0]) if (!++in[1]) if (!++in[2]) ++in[3]; surf(); outleft = 8; } return out[--outleft] % n; }